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Treasure listing doesn't work; after you close and reload the game it automatically fills in all entries up to the highest one defeated (whether those enemies were encountered or not); Makers suggestion for adding a description tag doesn't work. This Plugin has some issues that need to be fixed before it is actually usable.

Hi. Was the ability to use a notetag to exclude a monster from the bestiary added?

Hello there! Thank you for your interest.
Actually, the update is still not available - due the lack of time I had recently - but it will be done for sure in the near future, since I will add some new content as well.

Stay tuned! <3

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I highlighted this plug-in in my latest video! Thanks for making it!

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Thank you for the highlight!! It's much appreciated!

I'm very sorry to report it, but this plugin breaks Visustella's Death Transform from Life State Effects. I understand that it was one of the later additions to that plugin, but it's here nonetheless.
With the Bestiary plugin enabled, the newly transformed enemy dies immediately. Thank you in advance.

I'd be willing to commission like 20$ for default support for the Descriptions and for a tag to exclude a monster from the bestiary!

Is it possible to get a note tag to exclude an enemy from the beastiary? Also I cant get the Fluff Description thing you posted to work it just says ERROR

Hi there! About the notetag for excluding an enemy from the bestiary, this is a good idea! I'm going to put this in a plugin update. 

About the way of adding a description, can you show me how have you configured the whole thing? :)

Yea I've put

<BeastProfile: Hello World!\nNew Line!>

In the enemies' note tags


and I've put into the Info Window Lines As such

Line name

Profile

Value

text = !!enemy.meta["BeastProfile"] ? enemy.meta["BeastProfile"].trim() : ""

Can entries display a bit of fluff description?

Hi there! Inside plugin parameters, you can customize the lines of the information window. 

Specifically, you can try to insert a line named "Profile" or "Description" and add all the text you want, being careful to add linebreaks for a pleasant reading. For adding an enemy description in database, I would suggest to add something like a meta tag in enemy notes.

<BeastProfile: Hello World!\nNew Line!>

For parsing this value, you would do something like:

text = !!enemy.meta["BeastProfile"] ? enemy.meta["BeastProfile"].trim() : ""

Using an inline condition like that would prevent the case of the absence of such a tag and parse a void string :)

Thank you so much! Is this compatible with Visustella?

Yes, you can find more detailed information in the "PLUGIN COMAPTIBILITY" description above. Essentially, the plugins works without issues within Visustella's cores and with all the plugins that not affect intensively the default RPG MAKER MZ or the referenced scene.

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Good evening! Thanks a lot for all of your cool new features, fixes and additions; I enjoyed them very much! However, I still experience one problem - background doesn't scale to my screen's width (my game runs in 1280*720). Instead, it scales to its height, just as you mentioned in devlog. I would very appreciate the existence of an option that allows you to switch between the two. Other than that, stellar work, as always!

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The text in bestiary scene itself has also moved to the right somehow. Not sure if this is intended.

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Good day!
The plugin works perfectly, and I like it very much, but can you include textcodes support? I want to add come colour to the text.
I'm a little discomposed by plugin requesting enemy sprites to be included in img\enemy folder, while my game draws them from img\sv_enemy. It might bloat the filesize very much.
Also, the backgrounds are not scaled to the screen size if not 1:1 equal with background's resolution.

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Hello there! 

Thank you very much for your nice feedback! It will be released asap a new version of the plugin that actually contains the features/fixes you reported in your message.

Please, stay tuned! :)

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Thanks a lot! It is always very glad to hear words of support from developer!

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Hey! Plugin has been updated to version v1.2.0. Thank you for your feedback!

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Wow, thanks a lot! That's one pleasant surprise! ❤️

i found a bug 

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Looking at the screen seems a bug related to a Visustella's plugin. I'm going to give a test within the core plugins to see if I can replicate.

Thank you for reporting!

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Hey! Plugin has been updated v1.1.0, probably the bug you reported should be solved now.

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thanks, i will test after work and bring feedback

the option no longer appears in the menu, the parameters are activated


Take a look on the post Iwritten for the update :)

You Will find a parameter config for the Visustella MenuCore

I have added a Better compatibility with VisuStella MenuCore, allowing developers to add the command through the parametera of the menu core. So, when Visu Menù Core Is in the project, the "Show In Menù" parameters Will Just be used as a flag.

works perfectly! thank u

now, how can i adjust this line?