Update v1.2.0! Polishing and Additions
FFII Bestiary - For Rpg Maker MZ » Devlog
Final Fantasy II - Bestiary has been updated to version v1.2.0 polishing the code and making some additions considering suggestion in comments (Thank you very much for your feedbacks <3)
CHANGELOG
- Fixed Window Beast showcase height calculation for taking all the space;
- Added escape codes supports for Bestiary Name, Beast Completition, Unlocked and Locked Text parameters;
- Now monsters are loaded by SvEnemy folder if the Game System is "SIDEVIEW". Otherwise, they will be taken from the Enemy's folder.
- Added "Unlocked Text" parameter for configuring the way the name of an unlocked monster appears (%1 represents the format text for the monster's name). WARNING! After pasting the new version of the plugin be sure to refresh your plugin manager.
Thank you for your support <3
Files
Blue_FFIIBestiary.js 22 kB
Aug 29, 2021
Get FFII Bestiary - For Rpg Maker MZ
Buy Now$4.99 USD or more
FFII Bestiary - For Rpg Maker MZ
Bestiary system inspired to "Final Fantasy II"
Status | Released |
Category | Tool |
Author | BlueMoon (Nebula Games) |
Tags | addon, asset, bestiary, finalfantasy, mv, mz, plugin, RPG Maker, rpgmakermv, RPG Maker MZ |
More posts
- Update v1.2.1! Small bug-fixDec 10, 2021
- Update v1.1.0! More VisuStella's compatibility fixAug 09, 2021
Leave a comment
Log in with itch.io to leave a comment.