Update v1.2.0! Polishing and Additions


Final Fantasy II  - Bestiary has been updated to version v1.2.0 polishing the code and making some additions considering suggestion in comments (Thank you very much for your feedbacks <3)

CHANGELOG

  • Fixed Window Beast showcase height calculation for taking all the space;
  • Added escape codes supports for Bestiary Name, Beast Completition, Unlocked and Locked Text parameters;
  • Now monsters are loaded by SvEnemy folder if the Game System is "SIDEVIEW". Otherwise, they will be taken from the Enemy's folder.
  • Added "Unlocked Text" parameter for configuring the way the name of an unlocked monster appears (%1 represents the format text for the monster's name). WARNING! After pasting the new version of the plugin be sure to refresh your plugin manager.

Thank you for your support <3

Files

Blue_FFIIBestiary.js 22 kB
Aug 29, 2021

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