HI! This is a really cool plugin but... I've run into a problem whlie i was playtesting my game.... sometimes when I do certain actions it flashes an error and says it cannot read property of 'setBlendColor'. It happens whenever i try to use the formation feature, or when i try to look at the skills of a different party member, (not the one it starts on), could you please explain this to me???
Is there a method to launch a common event from selecting a symbol? Or even getting a newly added symbol to appear in the menu ring?
Because I'm currently having extreme difficulty doing either despite instructions...
Despite setting an icon, and putting the call common event line in both
'Custom Personal Commands Symbols'
and
'Custom Personal Commands Symbols'
(I still don't know the difference between these two, and the almost identical names doesn't help...)
-The option remains missing from the ring menu.
Ironically, the only success I've had getting a common event called was modifying the actual plugin to replace the options scene with the common event call, although that's hardly practical since I will have to do this several times and would run out of cannibalizing the default menu slots...
(and also the ring menu just remains open even while the common event is running, and neither the "this.popscene(); scriptcall or 'virtual input: cancel' scriptcall seem to be able to close it before the common event runs...)
There must be something obvious I'm missing here, right?
Very good complement! But I would like to remove some options from the menu, I already made progress with removing the icons, but I would like to remove options that my game does not need, is there a way to do the aforementioned?
Well, it's possible to remove unused commands. However, it's not dependent by Ring Menu plugin directly. I elaborate. I think you've noticed you can customizecommand symbol and personal command symbols inside plugin parameters - I assume that you're knowing of what we're talking about since you already managed removing icons -.
However, Ring Menu command roster is taken by the reference window that is Window_MenuCommand itself. Take a look on this portion of code starting on line 302:
As you can see referenceWindow is Window_MenuCommand.
Said that, you have to apply your changes on Window_MenuCommand and then, eventually, mod the Ring Menu for your necessities. As far as I know this kind of interaction could be possible with some well-known plugins done by developers like VisuStella or if you're proficient in Javascript just editing the Window_MenuCommand class on your own in the part where commands are declared.
Hoping that this could help you at least a little,
Your plugin is very good, I like it very much, but I have a question, I am doing a small project that I want to export to android phones and I was wondering if there is any way to make the menu work touch on phones. I don't know if you understand me, I am also using the "PKD Mobile Controls" plugin for the controls in the Android port which I plan to remove
Postscript: I'm from Latin America and I'm using a translator to write this and I'm sorry if something is wrong
I send you my regards! and sorry for the inconvenience
No problem, It's clear what you're saying! Thank you for your appreciation about the plugin. Currently, the plugin does not support natively touch interaction. However, this is something I have put in my notes to add in the future. Not sure when It will be released the update to this plugin, but I'll do it for sure. Thank you for your support!
Beautifully done! And it's free to boot! But of course, I will be donating some money to support you and to thank you for this! Youve been releasing great plugins so far. Keep up the good work! ✦.✦
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how do i remove the hp, mp and my pic on the ring menu?
NVM IM ACTUALLY STUPID!!!! APPARENTLY ALL YOU HAVE TO DO IS TURN ON SHOW PLAYER FOLLOWERS!!!! BOY AM I DUMB
HI! This is a really cool plugin but... I've run into a problem whlie i was playtesting my game.... sometimes when I do certain actions it flashes an error and says it cannot read property of 'setBlendColor'. It happens whenever i try to use the formation feature, or when i try to look at the skills of a different party member, (not the one it starts on), could you please explain this to me???
is it possible to incorporate this plugin into the battle ui by chance?
Is there a method to launch a common event from selecting a symbol? Or even getting a newly added symbol to appear in the menu ring?
Because I'm currently having extreme difficulty doing either despite instructions...
Despite setting an icon, and putting the call common event line in both
'Custom Personal Commands Symbols'
and
'Custom Personal Commands Symbols'
(I still don't know the difference between these two, and the almost identical names doesn't help...)
-The option remains missing from the ring menu.
Ironically, the only success I've had getting a common event called was modifying the actual plugin to replace the options scene with the common event call, although that's hardly practical since I will have to do this several times and would run out of cannibalizing the default menu slots...
(and also the ring menu just remains open even while the common event is running, and neither the "this.popscene(); scriptcall or 'virtual input: cancel' scriptcall seem to be able to close it before the common event runs...)
There must be something obvious I'm missing here, right?
Very good complement! But I would like to remove some options from the menu, I already made progress with removing the icons, but I would like to remove options that my game does not need, is there a way to do the aforementioned?
Heya! Thank you very much for using this plugin!
Well, it's possible to remove unused commands. However, it's not dependent by Ring Menu plugin directly. I elaborate. I think you've noticed you can customize command symbol and personal command symbols inside plugin parameters - I assume that you're knowing of what we're talking about since you already managed removing icons -.
However, Ring Menu command roster is taken by the reference window that is Window_MenuCommand itself. Take a look on this portion of code starting on line 302:
As you can see referenceWindow is Window_MenuCommand.
Said that, you have to apply your changes on Window_MenuCommand and then, eventually, mod the Ring Menu for your necessities. As far as I know this kind of interaction could be possible with some well-known plugins done by developers like VisuStella or if you're proficient in Javascript just editing the Window_MenuCommand class on your own in the part where commands are declared.
Hoping that this could help you at least a little,
Cheers!
i would like if the icons had a cycle animation
good plugin tho
"This plugin is NOT compatible with RPG MAKER MV." but is tagged with rpgmakermv
Whops! Thank you for reporting, I've applied the correction 😉
Such a cool plugin
thank you! 🌟
your welcome, I look forward to more of your stuff
Dear dev, can you please add option to display help window on the bottom of the screen? Thank you!
Added to the To-Do list :)
Thank you for your suggestion!
Thank you so much!
I loved the ring menu from VX Ace, thank you so much for doing this for MZ!!!
you're very welcome! Thank you for your support!
Hello there! Sorry for the late reply and thank you for your kind support!!
About your report, I've actually updated the plugin to a new version applying the fix for the bug you have reported :)
The fix has been done around line 390 if you're interested.
Thank you!
Your plugin is very good, I like it very much, but I have a question, I am doing a small project that I want to export to android phones and I was wondering if there is any way to make the menu work touch on phones. I don't know if you understand me, I am also using the "PKD Mobile Controls" plugin for the controls in the Android port which I plan to remove
Postscript: I'm from Latin America and I'm using a translator to write this and I'm sorry if something is wrong
I send you my regards! and sorry for the inconvenience
Hi there!
No problem, It's clear what you're saying! Thank you for your appreciation about the plugin. Currently, the plugin does not support natively touch interaction. However, this is something I have put in my notes to add in the future. Not sure when It will be released the update to this plugin, but I'll do it for sure. Thank you for your support!
Beautifully done! And it's free to boot! But of course, I will be donating some money to support you and to thank you for this!
Youve been releasing great plugins so far. Keep up the good work! ✦.✦
Thank you very much! ♥️
I really appreciate your support!
Youre welcome! ^.^
I wish such thing existed for battle commands...
Indeed I Plan to release a similar plugin for battle commands in the future!
Stay tuned!
Stellar! :3
It's been 3 years so I assume you've dropped the idea, but still wanted to go ahead and ask if you are still planning this :>