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A downloadable Rpg Maker MV - Plugin

Get this Rpg Maker MV - Plugin and 1 more for $1.99 USD
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Resident Evil comes to RPG Maker MV with its cool map transition system!

GENERAL


Resident Evil - Door Transition is a plugin that allows to create a map transition similar to the one seen in Resident Evil games. The plugin uses the sprite-sheet format available in Rpg Maker MV. Inside the Demo Video (and in the image) the default "!Door1.png" sprite-sheet is used.

WARNING! Only 12 x 6 spritesheet comaptible. 4 x 3 spritesheet will not work inside this system.

Main Features:

  • Full animated Door Transition;
  • Nearest filter used for preserving sprite quality;
  • Customizable Sound Effect; 
  • Fast image rendering using PIXI.Texture;
  • Door rotation customizable;
  • MapId, x and y parameters can be set for transferring the player;
  • Sprite scale and inner_factor can be changed;

HOW TO USE:

Inside an event, you have only to use this script call:

this.doorTransition(filename, options)

Ex. this.doorTransition('!Door1',{characterIndex: 0,mapId: 3, x: 8,y: 12})
Ex. this.doorTransition('!Door1',{characterIndex: 4,mapId: 1, x: 10,y: 10, rotation: -155})

FILENAME -> The filename is the default character sheet used for the door. ONLY 12x6 SPRITESHEET!
OPTIONS -> This is an object containing a series of options for the door animation. 
If you want to use a default value, you have only to avoid to insert the related key. 

The available options are:

{
mapId: -> The map id to transfer the player; DEFAULT VALUE: Current Map ID; 
x: -> The x coordinate to transfer the player; DEFAULT VALUE: 0; 
y: -> The y coordinate to transfer the player; DEFAULT VALUE: 0; 
wait_open: -> This is the value waited after rendering the door, before open it; DEFAULT VALUE: 70;
rotation: -> This is the rotation of the door in percent. It can be a negative value for flipping the animation; DEFAULT VALUE: 155;
scale: -> This is the scaling value of the door sprite; DEFAULT VALUE: 8;
inner_factor: -> This is the value which determines the movement inside the door after the opening; DEFAULT VALUE: 10;
characterIndex: -> This is the door character index related to the selected spritesheet; DEFAULT VALUE: 0;
sound_name: -> The SE player durinng the opening of the door; DEFAULT VALUE: 'Door4';
sound_volume: -> The volume of the SE played; DEFAULT VALUE: 80;
sound_pitch: -> The pitch of the SE player; DEFAULT VALUE: 100;
}

WARNING! All the properties are CASE SENSITIVE, meaning that they needs to be correctly written. 

Down there, an event example:

PLUGIN COMPATIBILITY:

This plugin should not affect directly any plugin. However, I'm not responsible for plugin errors that are not directly related from my plugin itself.

RPG MAKER VERSION:

The plugin is developed on Rpg Maker MV - Version 1.6.1 and with the related PIXI.js Version 4.5.4. It should be compatible with older version of Rpg Maker MV, but I don't know if older version of pixi may effect some methods used inside the plugin.

TERMS OF USE:

  • Credits are not necessary. but highly appreciated. Credits to Nebula Games.
  • Avoid to change plugin information, filename and parameters name for the sake of integrity of the code.
  • Edits to the code are allowed.
  • The plugin can be used for both commercial and non-commercial projects.
  • You can't redistribute this plugin as it is or incorporating portion of the code inside another plugin; 

Thank you very much for the support!


Purchase

Get this Rpg Maker MV - Plugin and 1 more for $1.99 USD
View bundle
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$4.99 $1.49 USD or more

In order to download this Rpg Maker MV - Plugin you must purchase it at or above the minimum price of $1.49 USD. You will get access to the following files:

NE_REDoor.js 6 kB

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