"Hide and Seek " is a small procedural game developed for Procjam 2019!

I have made this game as experiment using Phaser 3 JS for the first time. The framework has a lot of potential, but It can still improve a lot, fixing some little issues. 

The game has basic mechanics: 

- You play as Kaku that is playing hide and seek with his sister (Ebi) in the wood. You have to search for her opening a path between trees and inspect them if you think that she's hiding in that spot. 

But can you win all the times? ;)


  • Arrows Keys -> Movement; 
  • Key Z -> Cut tree/Confirm;
  • Key X -> Inspect tree;


  • If you cut the three where Ebi's hiding she will run away!
  • If you check too many trees without finding Ebi, she will run away as well.


You can find the credits for the stuff used and the source code of the game on my github repository HERE.

Thank you for playing :D

AuthorNebula Games
Made withPhaser
TagsGame Boy, Procedural Generation, PROCJAM, Retro
LicenseMIT License
Average sessionA few minutes
LinksSource code


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That was cute and fun, and it can get pretty addicting trying to not let her run away.

Thank you for your feedback, I'm really happy to know that you had fun playing the game! 

Thank you for the support!

Awwww, I really enjoyed it! I was sad when I got the woodcutter ending, but after I got used to the rules I really had fun playing!


Glad to hear that you enjoyed playing this <3

It's easy to get Ebi run away the first times, but when you catch here is really satisying!

Thank you for the support!