Hi Bluemoon, i bought it today, i have a problem, i am testing in my rpgmmz project (also in an empty project) and in both cases i can't see animated battler sprites (in any resolution). Please, any idea or solution for this?
Another problem that i notice, if the font size of the game is big (for example 40) it is showed over the name of parameter.
And for last, i would like to suggest that command window and stats window would be bigger in high resolution, because it left a lot of empty space. I hope you can continue developing this plugin, thank you.
Hello there! Thank you very much for your feeback! What do you mean when you say "i can't see animated battlers"? Do you have a screenshot to be shared? This way I could understand what's the problem of the font size as well and decide to add a parameter for handling with it.
And for last, i would like to suggest that command window and stats window would be bigger in high resolution, because it left a lot of empty space. I hope you can continue developing this plugin, thank you.
This is a good idea! I'm going definitely to add this in the next plugin update.
No chance, my project has characters, and the empty (new) project has the default characters with the three images. I attached a screenshot about font size.
I have noticed that this menu goes completely wonky with any resolution that is not the default. Are there any plans to support other resolutions, or give us a more granular control of where things are rendered?
hello I would like to reproduce via a plugin all the mechanics of the pokemon games white and black version and I want everything to be fully customizable graphics interfaces etc ..., how much will it cost me please? finally if you created it for me of course
Love this! Though, I'm a bit confused on one thing. How did you make the party members react as the cursor goes over them? The ones that appear in my party menu are static.
(Animated Battler sprites with motions on command select)
Hi there! Sorry for the late reply, I have been so busy in this period. About the bug you reported, it's strange as the animations should be processed automatically. However, since you reported the issue, as soon as possible I will publish an update of the plugin with polished code.
Hey there! A new version of the plugin has been updated that should solve this issue. A new version is scheduled in the future as well with some other polishing updates. Thank you for the support!
Another awesome plugin! ✦.✦ May I ask if you have any plans to make a ring menu plugin? A few plugins exist for MV but I haven't seen a single one for MZ yet. T_T In case you're wondering what a "Ring Menu" is, look at this video(Start watching at 48secs):
Im currently making a Mana fan game, so a ring menu is something I would really love to have!
Anyway! Thanks as always for making all these neat plugins! :D
Thank you very much for the interest! About the ring menù... Yes! I have already planner to release a ring menu inspired to mana games in this collection!
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Hi Bluemoon, i bought it today, i have a problem, i am testing in my rpgmmz project (also in an empty project) and in both cases i can't see animated battler sprites (in any resolution). Please, any idea or solution for this?
Another problem that i notice, if the font size of the game is big (for example 40) it is showed over the name of parameter.
And for last, i would like to suggest that command window and stats window would be bigger in high resolution, because it left a lot of empty space. I hope you can continue developing this plugin, thank you.
Hello there! Thank you very much for your feeback!
What do you mean when you say "i can't see animated battlers"? Do you have a screenshot to be shared?
This way I could understand what's the problem of the font size as well and decide to add a parameter for handling with it.
And for last, i would like to suggest that command window and stats window would be bigger in high resolution, because it left a lot of empty space. I hope you can continue developing this plugin, thank you.
This is a good idea! I'm going definitely to add this in the next plugin update.
Im basic in english xd, i mean they doesn't appears. Yes, i attached it here
Mmm... I see! That's strange, any chance you don't have set battlers inside the Actor's database entries as they're took from there.
However, thank you again for your feedback! I'll make a new update to the plugin soon :)
No chance, my project has characters, and the empty (new) project has the default characters with the three images. I attached a screenshot about font size.
I refer about numbers below animated sprites
I have noticed that this menu goes completely wonky with any resolution that is not the default. Are there any plans to support other resolutions, or give us a more granular control of where things are rendered?
Hello there!
Thank you for your feedback. An update Is planned for this plugin as soon as possible.
Thank you for your patience!
is there a way to make the actor map sprites show up instead of the sideview?
When selecting a character, the action will continue when changing to another character
hello I would like to reproduce via a plugin all the mechanics of the pokemon games white and black version and I want everything to be fully customizable graphics interfaces etc ..., how much will it cost me please? finally if you created it for me of course
Love this! Though, I'm a bit confused on one thing. How did you make the party members react as the cursor goes over them? The ones that appear in my party menu are static.
Hi there! Sorry for the late reply, I have been so busy in this period.
About the bug you reported, it's strange as the animations should be processed automatically. However, since you reported the issue, as soon as possible I will publish an update of the plugin with polished code.
Thank you very much for your feedback!
No worries, appreciate the response!
Hey I also encountered the same problem
thank for the further reports! In these days I'm working on update for the plugin. Thank you everybody for the support!
Hey there! A new version of the plugin has been updated that should solve this issue. A new version is scheduled in the future as well with some other polishing updates. Thank you for the support!
Amazing!
All the above bugs have been fixed
Thank you so much!
Another awesome plugin! ✦.✦
May I ask if you have any plans to make a ring menu plugin?
A few plugins exist for MV but I haven't seen a single one for MZ yet. T_T
In case you're wondering what a "Ring Menu" is, look at this video(Start watching at 48secs):
Im currently making a Mana fan game, so a ring menu is something I would really love to have!
Anyway! Thanks as always for making all these neat plugins! :D
Thank you very much for the interest! About the ring menù... Yes! I have already planner to release a ring menu inspired to mana games in this collection!
So, stay tuned! ;)
Oh my gosh, nice! I cant wait to see and buy it! ✦.✦
Keep up the good work! :D