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This looks awesome. Is there any chance for MZ compatibility?

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Hi there!
Thank you very much for your interest! Actually, for this specific plugin there will not be a MZ compatibility.
However, I'm working on a collection of 3D-like plugins for MZ (still a lot in wip) using a different technology. There will be a plugin that will have similar features to this one!

Stay tuned!

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That sounds exciting, will definitely follow for updates, thanks for the reply!

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I can't understand how it work... i have made a new brand project i still got errors.
"Invalid short hand initializer" i have copy the duck event.
Can you help me?

Hi there!

Sure, I'm going to give a look. Just for being 100% sure, can you show me a screenshot of the event?

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Sure i have change some = with : and it works, it show me only the gun.obj file the duck wont show.
I also inform you that it work on mobile to i'd love to do test and keep you update to improve this amazing plugin.
But i've some understanding problem in order to delete the object after it show, can you do me a little favour? 
Can you send me a project with examination common event? just the common event i dont need plugin files or anything.
I have try to replicate it but it wont work.
I use rpg maker version 1.6.3 if you write to me i send you my Purchase ID by mail before you send me the file thanks.

Thank you very much for the appreciation! About the problem with the Duck model, not sure if this is related to the fact that the model has been updated by the source to a new standard. However, for real, this plugin (after a long time) has a planned update around April/May since I want to try to update Babylon's library and the original code for a better compatibility.
About sending you the common event - out of topic, I would suggest you to remove your email from the message for security reasons if this is your personal email :) -, I would like to send it to you but this is an old project and I have to find it on my old hard disk before. Inside the project page, there are screenshots how to setup the common event. If you're having issues with them, do you mind sending me a screenshot of them as well to give it a look? :)

Thank you again for your answer, i have delete the mail,  my problem is another, i suffer for dyslexia it's really hard for me re create that common event... i invert symbols and letters it took hours for me create only that little scripts that i have send you above.
That common event it will be really helpful to me to understand i have my own way to understand stuff and it work with a little help.
Hope you understand :)

Oooh! I see, I'll try to see what I can do. These days I'll try to find the old project containing that common event. Thank you for your patience and support <3

Great plugin! However I can't get any models to work that come with texture png images. I'm using gltf files as recommended. Any help would be appreciated!

Hello there, thank you for testing the plugin! BabylonJS can really be a pain in loading models, have you tried to see if the defaults models text in the examples works (the Duck and the Beretta M9). Moreover, are you using the version of BabylonJS used for developing the plugins (v4.0.3) or do you have updated it?

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Thank you for the quick response! I’m using the BabylonJS provided by this plugin page. The duck example works also a couple others I’ve tried work but they don’t require textures. It’s seem though the vast majority don’t even load. I tried a flashlight model that worked one time and now doesn’t. If I knew what kind of objects CANT be used that would help in my search of new material. Last night I went through almost 20 objects before I found a flashlight that worked. Otherwise this plugin is great and is well worth the money. I would’ve paid more to be honest.

Yeah, I understand you pain about that. This is the problem with Babylon (and with Three.JS too tbh) models loading follows strict rules. Tbh, I'm not sure how helping you for this specific issue as I'm not a 3D modeler, my best suggestion would be to examine working models (like Duck one) and trying making your or trying to get some help from BabylonJS community. 

However, thank you so much for your kind words about the plugin, that's much appreciated! 

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Must be used in the form of 18+ for sure.

Do you have a plan to make objects move too hahaha

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Is gamepad control possible? if not how hard would it be to set up? i have some knowledge of keymapping from the core files.

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Hello there! 

So, Yeah, gamepad control It's actually possible. Specifically, on the case on "event" inputs - that are mapped on the default "Ok" RMMV - it's pretty easy if you use plugins' like "GamepadConfig.js". 

On the other hand, if you're talking about model rotation and such, this would be a little different. As default, the Babylon's view is attached to mouse control (from BabylonJS API). You have two approaches : 

1. Use the default Rpg Maker MV input's class combining them with Babylon JS camera's control.

2. Using the "Gamepad Manager" API from Babylon JS.

However, if the gamepad's feature is a requested feature, when I'll have some time I'll try to do a plugin update supporting it!

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Proper gamepad feature would be wonderful, I don't think I'm good enough with js to pull off option 2 but i can definitely try 1, I think that default inputs limit joysticks to 4 directional inputs so i guess that would be the biggest drawback.

Hello, does it support android?

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Hello! Thank you for interest.

Babylon JS 3D engine potentially works on Android, too. However, this plugin is developed mainly for a Desktop use. So, I'm not really sure about the behavior on mobile's platform. 

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Woww!!! Nice one!!

Reminds me of resident evil... or alone in the dark? Don't know for sure, but nice one indeed! ^^

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Thank you!!

Yeah, Resident Evil and many other games where you find object and examine that. Glad that you like it!